Today, we're building a procedurally generated, 2D game with PHP. It's a simple game that's focussed around resource gathering on a procedurally generated map. In case you're unfamiliar with that term: it's a map there's generated by code, based on a seed.
So instead of randomness, let's write a hash function: a function that, for any given point and seed, will generate the same value over and over again.
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